Hooks specification
The pibooth
application provide a decorator to implement specific hooks.
Each hook have to be decorated has follow:
import pibooth
@pibooth.hookimpl
def pibooth_configure(cfg):
...
Note
Hooks specification defines all arguments that can be used by the hook implementation. But there is no need to put in the hook signature the arguments that are not used in the code.
- pibooth_configure(cfg)[source]
Actions performed after loading of the configuration file or when the plugin is enabled for the first time. The
cfg
object is an instance ofConfigParser
class.- Parameters:
cfg – application configuration
- pibooth_reset(cfg, hard)[source]
Restore the configuration.
This hook is called at least one time at
pibooth
startup with parameterhard=False
. All plugins implementing this hook shall ensure that the required folders/files exist (create the default ones if not).If
hard=True
, all folders/files have to be restored with their default content.- Parameters:
cfg – application configuration
hard – do a hard-reset if True
- pibooth_startup(cfg, app)[source]
Actions performed at the startup of pibooth or when the plugin is enabled for the first time.
- Parameters:
cfg – application configuration
app – application instance
- pibooth_setup_picture_factory(cfg, opt_index, factory)[source]
Hook used to setup the
PictureFactory
instance.The
opt_index
is the selected index of the[PICTURE][captures]
configuration option for the current captures sequence. It represents the selected captures number.A new
PictureFactory
instance can be returned by this hook, it will be used instead of the default one. The returned object shall have the same public API thanpibooth.pictures.factory.PictureFactory
.- Parameters:
cfg – application configuration
opt_index – index for tuple options related to captures number
factory – default
PictureFactory
instance (not configured yet)
- pibooth_setup_camera(cfg)[source]
Hook used to setup the
camera
interface.A new camera instance (inheriting from
pibooth.camera.base.BaseCamera
) shall be returned by this hook, it will be used instead of the default one.- Parameters:
cfg – application configuration
- pibooth_cleanup(app)[source]
Actions performed at the cleanup of pibooth.
- Parameters:
app – application instance
- state_failsafe_enter(cfg, app, win)[source]
Actions performed when application enter in FailSafe state.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
- state_failsafe_do(cfg, app, win, events)[source]
Actions performed when application is in FailSafe state. This hook is called in a loop until the application can switch to the next state.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
events – pygame events generated since last call
- state_failsafe_validate(cfg, app, win, events)[source]
Return the next state name if application can switch to it else return None.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
events – pygame events generated since last call
- state_failsafe_exit(cfg, app, win)[source]
Actions performed when application exit FailSafe state.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
- state_wait_enter(cfg, app, win)[source]
Actions performed when application enter in Wait state.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
- state_wait_do(cfg, app, win, events)[source]
Actions performed when application is in Wait state. This hook is called in a loop until the application can switch to the next state.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
events – pygame events generated since last call
- state_wait_validate(cfg, app, win, events)[source]
Return the next state name if application can switch to it else return None.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
events – pygame events generated since last call
- state_wait_exit(cfg, app, win)[source]
Actions performed when application exit Wait state.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
- state_choose_enter(cfg, app, win)[source]
Actions performed when application enter in Choose state.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
- state_choose_do(cfg, app, win, events)[source]
Actions performed when application is in Choose state. This hook is called in a loop until the application can switch to the next state.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
events – pygame events generated since last call
- state_choose_validate(cfg, app, win, events)[source]
Return the next state name if application can switch to it else return None.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
events – pygame events generated since last call
- state_choose_exit(cfg, app, win)[source]
Actions performed when application exit Choose state.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
- state_chosen_enter(cfg, app, win)[source]
Actions performed when application enter in Chosen state.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
- state_chosen_do(cfg, app, win, events)[source]
Actions performed when application is in Chosen state. This hook is called in a loop until the application can switch to the next state.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
events – pygame events generated since last call
- state_chosen_validate(cfg, app, win, events)[source]
Return the next state name if application can switch to it else return None.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
events – pygame events generated since last call
- state_chosen_exit(cfg, app, win)[source]
Actions performed when application exit Chosen state.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
- state_preview_enter(cfg, app, win)[source]
Actions performed when application enter in Preview state.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
- state_preview_do(cfg, app, win, events)[source]
Actions performed when application is in Preview state. This hook is called in a loop until the application can switch to the next state.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
events – pygame events generated since last call
- state_preview_validate(cfg, app, win, events)[source]
Return the next state name if application can switch to it else return None.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
events – pygame events generated since last call
- state_preview_exit(cfg, app, win)[source]
Actions performed when application exit Preview state.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
- state_capture_enter(cfg, app, win)[source]
Actions performed when application enter in Capture state.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
- state_capture_do(cfg, app, win, events)[source]
Actions performed when application is in Capture state. This hook is called in a loop until the application can switch to the next state.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
events – pygame events generated since last call
- state_capture_validate(cfg, app, win, events)[source]
Return the next state name if application can switch to it else return None.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
events – pygame events generated since last call
- state_capture_exit(cfg, app, win)[source]
Actions performed when application exit Capture state.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
- state_processing_enter(cfg, app, win)[source]
Actions performed when application enter in Processing state.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
- state_processing_do(cfg, app, win, events)[source]
Actions performed when application is in Processing state. This hook is called in a loop until the application can switch to the next state.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
events – pygame events generated since last call
- state_processing_validate(cfg, app, win, events)[source]
Return the next state name if application can switch to it else return None.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
events – pygame events generated since last call
- state_processing_exit(cfg, app, win)[source]
Actions performed when application exit Processing state.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
- state_print_enter(cfg, app, win)[source]
Actions performed when application enter in Print state.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
- state_print_do(cfg, app, win, events)[source]
Actions performed when application is in Print state. This hook is called in a loop until the application can switch to the next state.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
events – pygame events generated since last call
- state_print_validate(cfg, app, win, events)[source]
Return the next state name if application can switch to it else return None.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
events – pygame events generated since last call
- state_print_exit(cfg, app, win)[source]
Actions performed when application exit Print state.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
- state_finish_enter(cfg, app, win)[source]
Actions performed when application enter in Finish state.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
- state_finish_do(cfg, app, win, events)[source]
Actions performed when application is in Finish state. This hook is called in a loop until the application can switch to the next state.
- Parameters:
cfg – application configuration
app – application instance
win – graphical window instance
events – pygame events generated since last call